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a
level

[Overview]

spire exterior

blasted walkways entrance

spire courtyard shrine

spire exterior
1/5
Info:
- Created in: UE 5.6
- Meshes made in: UE modeling tool
- Asset packs used: Rock Environment Pack by PixelForgeESP,
HK/Silksong models by DrVantaBlack
Project Description:
A 3D action-platforming level inspired by Hollow Knight: Silksong. The goal for this project was to translate the tight, precise platforming and combat that the Hollow Knight series is known for into a 3D context. I also wanted to challenge myself by interpreting their 2D environments into something playable and sensible in a blockout.
[Playthrough]

Level Summary
In the haunted, silk-infested kingdom of Pharloom, an ancient warrior bug named Hornet is captured and imprisoned. She must ascend through the vast kingdom in search of the holy Citadel to confront her captors and unravel the mystery shrouding these lands. Thousands of bugs wish to reach the holy land, but become corrupted by the silk strands that corrupt the kingdom and stand in Hornet’s way. She bests the god plaguing the land and can finally put her needle to rest.
But, she eventually awakens within an unknown, dream-like version of Pharloom’s holy Citadel. The haunted Silk Mother she subdued just years ago must be slain once more.
Design Pillars
1
Take advantage of the player's full range of movement with tight platforming challenges
2
Use sensible framing and impressive vistas to create tasteful compositions
3
Convey a simple, compelling narrative with environmental storytelling & dialogue
[The Level]
[Quest Flow]


[Level Layout]
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